how to add civilian factories hoi4

That is the only viable way. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Ships have a lower limit of dockyards that can be assigned to build them. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Because they might be hard to defend and you dont want to lose large part of your industry during war. OttemanEmperor 2 yr. ago. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. The total amount of resources can also be increased by building infrastructure. This website uses cookies. Finally, multiply your current production efficiency and your new efficiency retention. and our You must log in or register to reply here. Privacy Policy. forum:1567238. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. This page was last edited on 14 April 2023, at 16:57. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. In usual production tab you can assign military factories to produce certain stuff. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. The USA can get away with building barely any civs (some build none at all). Depends on the circumstances though. All rights reserved. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. However, there are many other important buildings needed to be build. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Civilian factories important not only for building but also trading. For France that's 36 or 37 depending on your strategy. Different kinds of equipment require different resources to produce. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. The stockpiles can be viewed under the Logistics Tab . Jump to navigation Jump to search. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Because higher the infrastructure, the faster the construction ends. Didn't see anything about this in the DD or forum, if it has been posted sorry. An easy way to tell internal IDs is debug mode. 1 more reply. 100%). Www videoen has shown it, just not the actual conversion. Valve Corporation. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. For a better experience, please enable JavaScript in your browser before proceeding. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Military Factories can be converted into Civilian Factories for 9000 [1]. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Is there a general minimum level of infrastructure you should build in a province? They are automatically assigned when free in top to bottom order. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. You take a factory making tractors and set it up to make tanks. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The total amount of resources can be increased by researching the excavation technologies. I intend to use it for AI nations. Same for shipyards. I do, however, know that it takes some time to do so. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). All trademarks are property of their respective owners in the US and other countries. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Then I build military factories and trade resources if necessary. Espaol - Latinoamrica (Spanish - Latin America). Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. (Which means develop your already better developed areas.) Because infrastructure also increases resource gain on the province. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Thread starter Simon_9732495; Start date Dec 19, 2020; . #6. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. JavaScript is disabled. Producing licensed equipment will not be quite as efficient as producing the player's own designs. I meant more on the lines of a console command, not an outdated mod. focus techs on construction + resource extraction to maximise civs and civs from trade. Only the new factory has minimum efficiency. You might think you dont need too many civ factories. and our Discord Link. They will take some time to build and require more free civilian factories to construct thigns faster. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Because no major country can sustain oil output during war except USA. instantconstruction. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? The Math of HOI4 - (1) Civilian Factories. This command has the same function as the above command, it is an alias. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Each production line has its own efficiency level which determines how good it is at producing its current equipment. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. This is your new production efficiency. So, should you build civilian factories in HOI4? They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). over time. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. Should you build infrastructure first? To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Privacy Policy. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. Dont build anything in these provinces until you take the focus tree. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. The formula looks like this: (Refineries are unaffected by this. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago If your aim is to build factories quickly, just build them and focus on the researches. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Really helpful! It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. I have looking for a console command to add factories but I couldnt find it. Please enter your username or email address to reset your password. License costs increase by 1[21] civilian factory for each technology year beyond 1936. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). Executing this command will allow you to freely assign general traits to commanders, etc. It also gives a slight boost to construction speed. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Change Trade Law to keep more domestic production. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. Note that a base production efficiency (default 10%) superior to this result will supersede it. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. think I figured it out but how do I increase max amount of factories I can build? crystal clear, thank you both. All trademarks are property of their respective owners in the US and other countries. on the left you should see a list of the contruction build queue. Use the mod "Easy Buff." One of the cheats is to add buildings. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Permanent link; Page information; Ad Space Civilian factory. Producing non-licensed equipment results in a 50%[26] penalty to production output. Yikes! ). HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. If you have few of them then progress will be extremely slow. I believe there's a button in the construction screen, or the province screen, IIRC. I have seen small countries with 1000 factories. So, building civilian factories at the start of your game is mandatory for creating a strong nation. The new Production Efficiency can be calculated in three steps. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Report Solution. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Aluminum is important for the construction of specialized vehicles and aircraft. I hope you enjoy my content. This command removes restrictions on general trait assignment. Fellow RPG lover here. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. The civilian factory goes to the nation whose equipment is being licensed. If the province have decent amount of resources, you can build infrastructure first to get both benefits. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Build a supply hub (or port) in a resource-producing state and connect it to the capital. allowtraits. The production line shows the average penalty across all factories, -50%. Buildings are also really important. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. but I'm not entirely sure. The important question is, how many should you build. There are three types of factories: civilian, military, and dockyards. Its gone up due to trade but it goes up and down. This achievement is easy. Cookie Notice Answers are in this article below. See below. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Archived post. that is most likely because there are 0 free civil factories. this is very confusing, giving me a headache lol. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. How do you change a civilian factory to a military one? You can build infrastructure and civilian/military factories in specific menu. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The table below primarily shows equipment for land units. on Paradox technology, Legal Infrastructure is just a bonus at that point. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Does anyone know how to increase the number of civilian factories ? However, the player gets to keep a% of efficiency based on the change type. I think the payoff for IC in HoI3 was 4 years? If so how many of them? I'm starting with Russia in 2000 who have very low number of civs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Scan this QR code to download the app now. It may not display this or other websites correctly. Per page: 15 30 50. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Come and meet with our huge family! Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. You are correct that it is a no brainer to build a factory instead of converting one. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Your email address will not be published. You are using an out of date browser.

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how to add civilian factories hoi4

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